Refereed Journal Articles
Gray, K.L. Buyokozturk, B, and Hill. Z. (2017). blurring the boundaries: Using GG to examine "real" and symbolic violence against women in contemporary gaming culture. Sociology Compass.
More than addiction: Examining the role of anonymity, endless narrative, and socialization in prolonged gaming and instant messaging practices. Journal of Comparative Research in Anthropology and Sociology, 6(1): 133-147. http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Gray-and-Huang.pdf
Gray, K.L. (2013) Collective organizing, individual resistance, or asshole griefers? An ethnographic analysis of women of color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, No.2.
Gray, K.L. (2013) Diffusion of innovation theory and Xbox Live: Examining minority gamers responses and rate of adoption to changes in Xbox Live. Bulletin of Science, Technology, & Society, 32(6): 463-470.
Gray, K.L. & Raza, A.E. (2012). Racism in the colorblind era: Examining the mediated responses to Arizona SB1070. Border-Lines: Journal of the Latino Research Center, Volume VI: 7-27.
*Gray, K.L. (2012) Deviant bodies, stigmatized identities, and racist acts: Examining the experiences of African-American gamers in Xbox Live. Special Issue: Cultures in Virtual Worlds, New Review of Hypermedia and Multimedia, 18(4): 261-276.
*Most Read Article http://bit.ly/1MGyGMm
Gray, K.L. (2012). Intersecting oppressions and online communities: Examining the experiences of women of color in Xbox Live. Information, Communication, & Society, 15(3): 411-428.
Cheong, P.H. & Gray, K.L. (2011) Mediated intercultural dialectics: Identity perceptions and performances in virtual worlds. Journal of International and Intercultural Communication, 4(4): 265-271.
Cavender, G., Gray, K., & Miller, K. (2010). Enron’s perp walk: Status degradation ceremonies as narrative. Crime, Media, Culture, 6(3): 1-16
Race, Gender, & Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Foreword by David J. Leonard. Routledge. (2014)
Perspectives on Justice (2nd ed.). (with Doris Marie Provine, Reshawna Chapple, Michael Walker, & Ophir Sefiha), Kendall Hunt. (2011)
Gender & Games Trilogy: Women’s Studies Volume, (with Gerald Voorhees & Emma Vossen), Palgrave (forthcoming).
Video Games, Culture, & Justice. (with David J. Leonard & Andre Brock), Prospectus in Development for University of Minnesota Press (forthcoming).
*Refer to the CV for the most up to date listing of publications
“‘They’re just too urban’: Cultural production, colorblindness, and racialized discourse surrounding Black gamers streaming on Twitch.” In Daniels, J., Gregory, K., & Cottom, T.M. (Eds). Digital Sociologies, University of Bristol: Policy Press.
“The Internet: Oppression in Digital Spaces”. (2016) In Campbell, C (Ed). The Routledge Companion to Race and Media. New York, NY: Routledge.
“Gendered alliances, racialized discords: Examining the contentious relationship among women in Xbox Live.” In Kafai, Y., Tynes, B. & Richard, G. (eds). Diversifying Barbie and Mortal Kombat: New Perspectives on Race and Gender in Gaming. ETC Press.
“Race, gender, & virtual inequality: Exploring the liberatory ‘potential of Black cyberfeminist theory”. In Lind, R. (Ed). Produsing Theory 2.0: The Intersection of Audiences and Production in a Digital World (Volume 2). New York: Peter Lang.
“Cultural production and digital resilience: Examining female gamers’ use of social media to participate in video game culture.” In A. Trier-Bieniek (Ed), Fan Girls and the Media: Creating Characters, Consuming Culture. Lanham, MD: Rowman & Littlefield, pp. 85-100.