BOOKS, CHAPTERS, HANDBOOKS, ENTRIES
Richard, G.T. and Gray, K.L. (In Press) Gendered play, racialized reality: Black cyberfeminism, inclusive communities of practice and the intersections of learning in gaming.” Frontiers: Journal of Women’s Studies (Acceptance rate: 12%)
Gray, K.L. (Forthcoming) Twitching While Black: Examining Resistance to Hegemonic Streaming through Cultural Production and Activism, Cultural Politics
Gray, K.L. (2018) Power in the Visual: Examining Narratives of Controlling Black Bodies in Contemporary Gaming, Velvet Light Trap, Issue 81
Gray, K.L. and Chapple, R.L. (2017) #TenureTrackHustle: Examining Academic Poverty of First-Generation Women of Color From an Intersectional Standpoint, Journal of Working Class Studies. Access Article Here.
Gray, K.L. (2017) Gaming ‘Out’ Online: Black Lesbian Identity Development and Community Building in Xbox Live. Journal of Lesbian Studies, 22(3). Access Article Here
Gray, K.L., Buyokozturk, B,* and Hill, Z.* (2017) Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture. Sociology Compass, 11(3). Access Article Here
Gray, K.L. and Huang, W. (2015) More than addiction: Examining the role of anonymity, endless narrative, and socialization in prolonged gaming and instant messaging practices. Journal of Comparative Research in Anthropology and Sociology, 6(1): 133-147.
Gray, K.L. (2013). Collective organizing, individual resistance, or asshole griefers? An ethnographic analysis of women of color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, (2). Access Article Here
Gray, K.L. (2013). Diffusion of innovation theory and Xbox Live: Examining minority gamer’s responses and rate of adoption to changes in Xbox Live. Bulletin of Science, Technology, & Society, 32(6): 463-470. Access Article Here
Gray, K.L. and Raza, A.E.* (2012). Racism in the colorblind era: Examining the mediated responses to Arizona SB1070. Border-Lines: Journal of the Latino Research Center, Volume VI: 7-27. Access Article Here
Gray, K.L. (2012). Deviant bodies, stigmatized identities, and racist acts: Examining the experiences of African-American gamers in Xbox Live. New Review of Hypermedia and Multimedia, 18(4): 261-276. Most Read Article; Impact Factor: 0.758. Access Article Here
Gray, K.L. (2012). Intersecting oppressions and online communities: Examining the experiences of women of color in Xbox Live. Information, Communication, & Society, 15(3): 411-428. Access Article Here
Cheong, P.H. and Gray, K.L. (2011). Mediated intercultural dialectics: Identity perceptions and performances in virtual worlds. Journal of International and Intercultural Communication, 4(4): 265-271.
Cavender, G., Gray, K.L., and Miller, K. (2010). Enron’s perp walk: Status degradation ceremonies as narrative. Crime, Media, Culture, 6(3): 1-16. Impact Factor: 0.697
Gray, K.L. (In Progress). Black Cyberfeminism or How Intersectionality Went Viral. Access Proposal Here
Gray, K.L. (Under Contract). On Being Black And…In Contemporary Gaming Culture: The Journey to Intersectionality. LSU Press. Access Sample Chapter Here
Gray, K.L. (2014). Race, Gender, & Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. New York, NY: Routledge.
Volumes, Edited Collections, Anthologies
Gray, K.L., and Leonard, D.J. (Forthcoming). Video Games, Culture, & Justice. University of Washington Press.
Gray, K.L., Voorhees, G., and Vossen, E.* (Forthcoming). Gender & Games Trilogy: Women’s Studies Volume. New York City, NY: Palgrave-Macmillan
Provine, D.M., Gray, K.L., Chapple, R., Sefiha, O., Walker, M. (2011). Perspectives on Justice (2nd ed.). Dubuque, IA: Kendall Hunt
Gray, K.L. (2016). “‘They’re just too urban’: Black gamers streaming on Twitch.” In Daniels, J., Gregory, K., & Cottom, T.M. (Eds). Digital Sociologies, University of Bristol: Policy Press. Access Chapter Here
Gray, K.L. (2016). “Gendered alliances, racialized discords: Examining the contentious relationship among women in Xbox Live.” In Kafai, Y., Tynes, B. & Richard, G. (eds). Diversifying Barbie and Mortal Kombat: New Perspectives on Race and Gender in Gaming. ETC Press.
Gray, K.L. (2015). “Race, gender, & virtual inequality: Exploring the liberatory ‘potential of Black cyberfeminist theory”. In Lind, R. (Ed). Produsing Theory 2.0: The Intersection of Audiences and Production in a Digital World (Volume 2). New York: Peter Lang. Access Chapter Here
Gray, K.L. (2015). “Cultural production and digital resilience: Examining female gamers’ use of social media to participate in video game culture.” In A. Trier-Bieniek (Ed), Fan Girls and the Media: Creating Characters, Consuming Culture. Lanham, MD: Rowman & Littlefield, pp. 85-100.
Handbooks and Encyclopedia Entries
Mazurek, J.* and Gray, K.L. (2017). “Visualizing blackness – racializing gaming: Social inequalities in virtual gaming communities.” In Brown, M & Carrabine, E. (Eds). The Routledge International Handbook of Visual Criminology. Taylor & Francis.
Gray, K.L. (2016). “The Internet: Oppression in Digital Spaces”. (2016) In Campbell, C (Ed). The Routledge Companion to Race and Media. New York, NY: Routledge. Access Chapter Here
Gray, K.L. (2014). “Discriminatory attitudes against Latin@s.” In The Encyclopedia of Diversity and Social Justice. Lanham, MD: Rowman & Littlefield.
Journal Issues Edited
Gray, K.L., Chapple, R.L., Long, L., Ortiz, M. The Poverty of Academia: Exploring the (Intersectional) Realities of Working Class Academics. Special Issue, The Journal of Working-Class Studies, December, 2017.
Gray, K.L. (Working on It). “Hypervisible Blackness. Invisible Narratives: Redefining Black Masculinity in the Social Media Era" hypervisible_blackness.pdf